System Requirements
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SVM (AMD) or VT-X (Intel) enabled in BIOS
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16 GB RAM minimum
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AMD CPUs: Hyper-V disabled
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Intel CPUs: Hyper-V enabled
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Intel systems require:
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UEFI firmware mode
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GPT disk format
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Secure Boot disabled
Platform Compatibility
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Windows 10 / 11 (1909 – 25H2)
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Intel & AMD CPUs supported
ARC Riders – Advanced Gameplay Systems Module
ARC Riders includes a modular, developer-grade gameplay systems panel designed to support advanced combat mechanics, visual intelligence, and world interaction features. The system is fully configurable in real time and supports per-feature tuning, profiles, and environment-specific behavior.
Combat Assistance System (Aiming Module)
A configurable aiming framework designed for precision control, testing, accessibility, and advanced player skill tuning.
Core Controls
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Enable / disable system
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Custom aim key binding
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Aim processing mode (input-based or memory-based)
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Adjustable smoothing level
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Field-of-view visualization
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Configurable FOV radius
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Target motion prediction
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Prediction indicator
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Target direction line rendering
Targeting Options
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Target lock system
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Visibility checks (line-of-sight validation)
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Maximum targeting distance
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Selectable target bone groups
Visual Intelligence System (ESP / Overlay Framework)
A layered visualization engine for rendering player and entity data with full control over visibility rules and color states.
Player & Squad Visualization
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Name tags (visible / hidden color states)
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Bounding boxes
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Skeleton rendering
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Squad indicators
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Distance display
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Health and armor indicators
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Maximum render distance control
Directional Awareness
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Off-screen arrow indicators
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Adjustable arrow detection range
Radar System
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Enable/disable radar
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Radar scale control
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Maximum detection distance
Battle Mode
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Dedicated battle mode key
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Global battle mode toggle affecting system visibility
World Entity Visualization System
All world entities are configurable independently, allowing fine-grained control per object category.
Supported Categories
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Crates
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Drones
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Dropped items
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Corpses
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Salvage
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Carryable objects
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Supply stations
Per-Category Options
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Enable / disable
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Dot marker rendering
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Icon rendering (where applicable)
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Name display
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Custom color
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Distance display
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Distance limiting
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Maximum render distance
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Battle mode visibility toggle
Configuration Management
Built-in profile system for rapid setup switching:
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Save configurations
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Load configurations
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Delete configurations
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Share/export configurations






























