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Arc Raiders Ancient

Price range: $8.99 through $55.99

Current Status: UNDETECTED

Full combat suite — aimbot, ESP, world interaction, and loot radar. Modular configuration with real-time tuning. Intel & AMD supported, Windows 10/11.

Instant delivery. 24/7 support.

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Instant Key Delivery — typically under 5 minutes

System Requirements

  • SVM (AMD) or VT-X (Intel) enabled in BIOS

  • 16 GB RAM minimum

  • AMD CPUs: Hyper-V disabled

  • Intel CPUs: Hyper-V enabled

  • Intel systems require:

    • UEFI firmware mode

    • GPT disk format

  • Secure Boot disabled


Platform Compatibility

  • Windows 10 / 11 (1909 – 25H2)

  • Intel & AMD CPUs supported

ARC Riders – Advanced Gameplay Systems Module

ARC Riders includes a modular, developer-grade gameplay systems panel designed to support advanced combat mechanics, visual intelligence, and world interaction features. The system is fully configurable in real time and supports per-feature tuning, profiles, and environment-specific behavior.


Combat Assistance System (Aiming Module)

A configurable aiming framework designed for precision control, testing, accessibility, and advanced player skill tuning.

Core Controls

  • Enable / disable system

  • Custom aim key binding

  • Aim processing mode (input-based or memory-based)

  • Adjustable smoothing level

  • Field-of-view visualization

  • Configurable FOV radius

  • Target motion prediction

  • Prediction indicator

  • Target direction line rendering

Targeting Options

  • Target lock system

  • Visibility checks (line-of-sight validation)

  • Maximum targeting distance

  • Selectable target bone groups


Visual Intelligence System (ESP / Overlay Framework)

A layered visualization engine for rendering player and entity data with full control over visibility rules and color states.

Player & Squad Visualization

  • Name tags (visible / hidden color states)

  • Bounding boxes

  • Skeleton rendering

  • Squad indicators

  • Distance display

  • Health and armor indicators

  • Maximum render distance control

Directional Awareness

  • Off-screen arrow indicators

  • Adjustable arrow detection range

Radar System

  • Enable/disable radar

  • Radar scale control

  • Maximum detection distance

Battle Mode

  • Dedicated battle mode key

  • Global battle mode toggle affecting system visibility


World Entity Visualization System

All world entities are configurable independently, allowing fine-grained control per object category.

Supported Categories

  • Crates

  • Drones

  • Dropped items

  • Corpses

  • Salvage

  • Carryable objects

  • Supply stations

Per-Category Options

  • Enable / disable

  • Dot marker rendering

  • Icon rendering (where applicable)

  • Name display

  • Custom color

  • Distance display

  • Distance limiting

  • Maximum render distance

  • Battle mode visibility toggle


Configuration Management

Built-in profile system for rapid setup switching:

  • Save configurations

  • Load configurations

  • Delete configurations

  • Share/export configurations

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